![]() Senor_Monkey , if you need you can checp some previous pages in this thread and find some my "tutorials" about how to import characters from daz to unreal(without that new pluging), they can help a lot with some of the things you are needing like cloths physics. ![]() Hello guys i'ts a long time since my last post, i've ben a little busy in my life and also "sick" (a annoying flu) and is worse being sick in the carnival holiday here in brazil, i really loved to hear about that pluging for unreal and daz but for now my pocket is literally "empty" and i can't afford to buy it but next month i will make a little effort to do it and test. ![]() I don't know how implement ik bones for hands and foot in daz skeleton, for this i use cc3 because have a skeleton with all the IK bones and correct join orientation. For locomotions like ALSV4 (its free on ue4 marketplace), IK bones are essential. A animations retarget betwen daz skeleton and epic dont works very well. The epic skeleton for me is usefull because every pack of animations on unreal marketplace is rigged for him. Testing now on the unreal side if i can uplevel there using the DAZ mesh and figure out a way to add Details there. The only thing what drives me crazy is the low mesh resolution loosing all my sculpted micro morphs!. the EPIC Skeleton is not needed! It is way faster and more flexible to use the DAZ Skeleton. DAZ3D let me do this easy using animat2 for this. Because i want full control over Bend Morphs and Posing - and add micro Animation to Mocap. and do all the Animations right in DAZ3D. It is also possible to Import Mocap Data in DAZ3D. ![]() Shaders in Unreal are individual - I mean i am building my own skin shaders there anyway. I think DAZ3D did allready most what they can do for e clean Export. ![]() Thank you for all the Documentation.īecause we can import all wanted Morphs and Animation with a simple FBX Export - and add them later in Unreal to the same character. ![]()
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